When building, Xcode compiles the asset catalog into the most efficient bundle for final distribution. The asset catalog editor in Xcode manages your app’s images, grouping together various resolutions of the same asset. The Xcode IDE configures these bots, analyzes nightly build and test results, and can track down which check-in broke the build. Xcode Server controls server-side bots that continuously build, analyze, test, and even archive your Xcode projects. Hover over any variable to drill into its contents, use Quick Look to see the data it contains, or right-click to add the variable to the watch list. Graphical Debuggerĭebug your app directly within the Xcode editor. With it, your code compiles quickly, and is optimized by Apple to produce blazing-fast apps specifically tuned for the CPUs in iPhone, iPad, and Mac. The powerful open-source LLVM compiler for C, C++, and Objective-C is built into Xcode and available from Terminal. Handles the most complex builds, scaling to maximize the power of multi-core Macs, and will automatically sign, provision, and install iPad and iPhone apps onto a device. With the iOS SDK, Xcode can build, install, run, and debug Cocoa Touch apps in a Mac-based Simulator for a streamlined development workflow. Interface Builder Built-Inĭesign and test your user interface without writing a line of code, prototype in minutes, then graphically connect your interface to the source within the Xcode editor. Xcode’s Version editor displays a running timeline of commits, helps you determine blame, and graphically goes back in time to compare source files, with full support for Subversion and Git source control (SCM) systems. It can show the header counterpart, the superclass, callers, callees, or other helpful files. The Assistant button splits the editor in two, creating a secondary pane that automatically displays files that are most helpful to you based on the code you are actively editing. That is, if we want an icon of a certain size to be different, we will have to configure them all one by one.Write code using a professional editor with advanced code completion, code folding, syntax highlighting, and message bubbles that display warning, errors, and other context-sensitive information inline with your code. When this option is selected, it is for all icon sizes.For macOS, icons of different sizes are still required. It is only available for iOS, iPadOS, and watchOS.This new functionality of Xcode 14 has some limitations: In this way, the icon template is reduced to a single case, that of 1024x1024px. To do this, we simply go to the column on the right (to the Attributes inspector) and, in Device, select Single Size (for example, in the case of iOS). Therefore, we have the option of filling them one by one with the different icons.ĪppIcon asset filled with icons of different sizes.īut, Xcode 14 introduces the option to use a single 1024x1024px icon. From the outset, we will see the same configuration as before, that is, a template to fill with the different sizes of icons. Once we have created our project with Xcode 14, we go to the Assets catalog. How to configure an application with a single icon
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